Kniffel - Yahtzee
Dieses Würfelspiel gibt es in den unterschiedlichsten Varianten und sogar online. Wer Yatzy online spielen möchte kann mit wenigen Mausklicks. Yatzy ist ein Würfelspiel mit 5 Würfel welches sich über 15 Runden zieht, bei dem YATZY. Nach den Originalspielregeln. Nach den neuen Spielregeln. NAME. Kniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfeln, einem Würfelbecher und einem Leicht abgeleitete Formen mit etwas anderen Regeln sind das in Dänemark populäre Balut sowie Yatzy, Yams oder Kismet. Hinzu kommen.Yahtzee Regeln How to Win at Yahtzee Video
How to play Yahtzee!
Sehr Yahtzee Regeln sind! - Spielverlauf
Fazit zu Yatzy Es handelt es sich um ein wunderbar einfaches Würfelspiel, bei dem dank des hohen Glücksfaktors, Online Slots That Payout immer die gleichen Spieler gewinnen!So if a three-of-a-kind is thrown on the first roll, the chance of completing a Yahtzee increases from 4. This section describes the last round strategy where there is no possibility of a Yahtzee bonus i.
These are the simplest situations to analyse, although even at this late stage the strategy may vary depending on the game situation.
If the final box is in the upper section, the strategy is to keep any of the number required and re-roll the others. On average 2. The distribution is as follows:.
There are slightly different strategies depending on whether a player is simply just trying to get a three-of-a-kind or if they are trying to maximize their average score.
Different strategies will also be required should a specific target be needed to achieve. The strategy to maximize the chance of getting a three-of-a-kind involves keeping any three-of-a-kind that is rolled.
If a three-of-a-kind is rolled then after the first throw the player should keep any other 5s and 6s, while after the second throw the player should keep any other 4s, 5s, and 6s.
An example is with the player keeps and throws the other 2. If a three-of-a-kind is not rolled the player should keep any pair that is rolled and re-roll the other dice, with two pairs the player should keep the higher pair, and with no pair the player should keep the highest die.
Following this strategy gives a This strategy does not maximize the average score since there are a few situations after the first throw where it is better to keep other combinations.
For instance, after throwing , keeping maximizes the chance of getting a three-of-a-kind a guaranteed score of 15 but keeping 66 maximizes the expected average score The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 33, 44, 55, 66 rather than or , , keep 4, 5 or 6 rather than 11, keep 5 or 6 rather than 22, keep rather than For example, with the player should keep 6 rather than 22 and with they should keep not If they follow the strategy to maximize the average score they will get a three-of-a-kind As with three-of-a-kind there are slightly different strategies depending on whether a player is simply trying to get a four-of-a-kind or they are trying to maximize their average score.
Different strategies will also be required should they need to achieve a specific target. The strategy to maximize their chance of getting a four-of-a-kind involves keeping any four-of-a-kind that they have.
If they have a four-of-a-kind then after the first throw they will keep the other if it is a 5 or 6, while after the second throw they will keep the die if it is a 4, 5 or 6.
So that with they keep and will throw the 3. If they do not have a four-of-a-kind, the player should keep any three-of-a-kind or pair that they have and re-roll the other dice.
With two pairs keep the higher pair. With no pair keep the highest die. Following this strategy provides a As with three-of-a-kind this strategy does not maximize the average score, since there are a few situations after the first throw where it is better to keep other combinations.
For instance, after throwing , keeping maximizes the chance of getting a four-of-a-kind but keeping 66 maximizes the expected average score 6.
The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 44, 55, 66 rather than , keep 4, 5, or 6 rather than 11, keep 6 rather than Following the strategy to maximize the average score one will get a four-of-a-kind A player will keep a Yahtzee or Full House.
A Yahtzee will score 25 under the Joker rule, even though it is not strictly a full house. Keep any four-of-a-kind, three-of-a-kind, or pairs that are thrown and re-roll the others.
With two pairs keep both. On average one will succeed The strategy is complicated by the fact that, because of the Joker rule, the player will score 30 if a Yahtzee is rolled.
Clearly one keeps any Small Straight or Yahtzee that is thrown. After the first throw keep a run of 3 or 3 out of 4 e.
Otherwise, keep a 3 or 4 or both and a 2 or 5 if one also has a 3 or 4 e. Do not keep just 2, 5, or The only difference after the second throw is that one keeps , , and , and will try to throw a Yahtzee unless the other die is a 3 or 4.
Again the strategy is complicated by the fact that, because of the Joker rule, one will score 40 if one gets a Yahtzee. Clearly one will keep any Large Straight or Yahtzee that is thrown.
The best strategy is also to keep a four-of-a-kind and try to throw a Yahtzee, even after the first throw. The player should not keep a three-of-a-kind.
Keep a small straight or 4 out of 5 e. Otherwise one should simply keep any 2, 3, 4 or 5 just one of each , so that with one would keep A player should keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.
On average one will succeed 4. To get the maximum average score the strategy is straightforward. After the first throw the player will keep any 5s and 6s.
After the second throw one will keep any 4s, 5s, and 6s. On average one will score Different strategies will be required when one needs to achieve a specific target.
The strategy for maximising the expected score has been determined. The "Optimal" strategy simply maximises the average score, not the chances of winning a game.
There are two main strategic angles: Get the highest number of points available and get enough points in the upper level to score a bonus.
The score card is divided into two sections. The upper level consists of the single-number slots, ones through sixes.
There's a point bonus if the total of all points in that level is 63 or greater, which is something to keep in mind when deciding which slot to fill with a roll that applies in more than one place.
Spielanleitung kostenlos als PDF downloaden. Ziel des Spiels ist die schnellstmögliche Erfüllung der auf dem Spielblock angegebenen Würfelkombinationen, mit jeweils der höchst möglichen Zahl an Punkten.
Wer keinen Block besitzt, kann auch die Kombinationsmöglichkeiten aus dieser Beschreibung auf einen Block untereinander schreiben und daneben so viele Längslinien ziehen, wie es Mitspieler gibt.
Nun werden Reihum alle Kombinationen abgearbeitet. Ist es einem Spieler in einer Runde nicht möglich, eine Kombination zu beenden, so muss er eine auswählen und streichen.
Es bietet sich hier an, diejenige zu streichen, mit der man den geringsten Punktwert erzielen kann. Versucht zuerst den unteren Teil des Blocks zu spielen um dort Streichungen zu vermeiden.
Sollte doch mal was gestrichen werden, dann könnt ihr noch nach oben auf den Block ausweichen und dort streichen. Auch entscheidend für ein Spiel können die Bonuspunkte von oben sein.
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In each turn a player may throw the dice up to three times. A player doesn't have to roll all five dice on the second and third throw of a round, he may put as many dice as he wants to the side and only throw the ones that don't have the numbers he's trying to get.
For example, a player throws and gets 1,3,3,4,6. He decides he want to try for the large straight, 1,2,3,4,5. So, he puts 1,3,4 to the side and only throws 3 and 6 again, hoping to get 2 and 5.
In this game you click on the dice you want to keep. They will be moved down and will not be thrown the next time you press the 'Roll Dice' button.
If you decide after the second throw in a turn that you don't want to keep the same dice before the third throw then you can click them again and they will move back to the table and be thrown in the third throw.
For the six combinations above the score for each of them is the sum of dice of the right kind. The sum of all the above combinations is calculated and if it is 63 or more, the player will get a bonus of 35 points.
On average a player needs three of each to reach 63, but it is not required to get three of each exactly, it is perfectly OK to have five sixes, and zero ones for example, as long as the sum is 63 or more the bonus will be awarded.
After years of only playing against the computer, you can now start playing against other people from all over the world.
Click the "Multiplayer" button next to your avatar and choose a player name to connect. Once connected, you can challenge or be challenged by other players.
On your turn you must fill in a box, even if you score yourself zero. The score card is separated into 2 sections: Upper Section and Lower Section.
The objective of the Upper Section is to score, by any combination, 63 points in order to earn a 35 point bonus. Score only in this section if you roll 3 or more of the same number dice.
Alternative Scoring: You can score each number individually in the upper section or score the total in the chance section. Score only in this section if you roll 4 or more of the same number dice.
Alternative Scoring: You can also score the total in the 3 of a kind box or the chance box. You may also divide the numbers up and score them in the upper section individually.
One scores a Full House when three of one number and two dice of another. Full Houses are always 25 points no matter which numbers compose it. Alternative Scoring: You can also total the five dice and score in the 3 of a Kind or Chance box or score in the Upper Section.
Each following Yahtzee rolled earns you a bonus. There are a number of exceptions Live Darts Data these rules. It was sold in a three pack Yahtzee Regeln included LifePaydayand Yahtzee. After each round the player chooses which scoring category is to be used for that round. Lowe Company and assumed Kostenlose Onlein Spiele rights to produce and sell Yahtzee. Scores 40 points. On average a player needs three of each to reach 63, but it is not required to get three of each exactly, it is perfectly OK to Jackpot Dmax Casino five sixes, and zero Prince Of Persia Download Deutsch Kostenlos for example, as long as the sum is 63 or more the bonus will be awarded. Inthe game was first released to PC and Mac users by Atari. It was marketed under the name of Yahtzee by game entrepreneur Edwin S. The present-day commercial Yahtzee began when toy and game entrepreneur Edwin S. Various Yahtzee console games have been sold over the years including an early version on the TI 4A computer. Das Alter wird ab 8 Jahren empfohlen. On your turn roll your dice and score the roll on the corresponding round, i.



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